Theres only 2 things going for it imo.
Killing floor 2 swat class.
Sharpshooter s weapons have massive penetration and no large zed can resist a good headshot but still it s all about positioning that gives him the safe space that a sniper needs.
Swat has what armor and more damage on pistols and a battering ram zed skill while the r is hell idk what the the r side is supposed to be the theme.
This feature was added as part of the treacherous skies update with an additional rank of prestige added every major update after that.
Sharpshooter is the sniper class in killing floor 2 making husks explode and scrakes running their last steps around decapitated with just one shot.
The swat is a well rounded zed killing machine specializing in sub machine gun usage.
When a perk reaches level 25 in killing floor 2 they are able to prestige.
A major update for killing floor 2 has been released on pc today introducing a new class and map along with a number of other changes.
The swat is a perk for killing floor 2.
The swat perk is the close range combatant who hoses down zeds with submachinegun fire hacking through them with a storm of lead and steel.
The swat s arsenal also offers the flashbang grenade one of the most efficient ways to stun zeds.
And also to take only armor damage.
The bullet hose nature of the swat s weapons leave the zeds no chance to stand their ground for long.
While each individual bullet may not inflict.
Using a variety of submachine guns the swat perk has the highest rate of fire of any perk.
Commando is pretty well balanced swat could use some work still.
Armor you need skills to spawn with it which is b s.
They are like a class subdivision overall commando is more dmg per bullet and smaller mags swat is the opposite different uses for the nades and various other skills make them different enough.
Originally posted by randomselect.
I couldn t agree more.